![]() ![]() Looting weapons and armor to temper provides a less resource intensive alternative to level up the skill compared to gathering all the raw materials to craft new items. Now building your first set of armor and tempering it will get you started on the path to becoming a smith. ![]() I believe this is a worthy tradeoff to make Smithing actually progress at a decent pace, especially when using mods that add degradation/durability and/or make crafting items take time in-game. This isn't particularly balanced because it doesn't, and can't, nerf the strategy of crafting a billion gold rings, in fact this probably buffs it, but that's ultimately the players choice whether or not to do that. ![]() ![]() Luckily, with a desktop PC, you can buy pre-built systems and. It also incentivizes looting enemy weapons and improving them prior to selling them as it is now a good source of Smithing experience.Įxperience for crafting an item is moderately increased and the experience for tempering an item is significantly increased. Skyrim: Special Edition requires some considerable PC specifications for a smooth experience, especially if you plan on modding. Scouting Static Skill Leveling (Experience Mod Add-on) Perk Point Awards Redux Dawnguard HQ. Recommended to use with a mod that adds item degradation to simulate a "maintenance" routine to naturally build Smithing over time. Here you can find Rift Treehouse for Skyrim Special Edition. Changes XP values for Smithing and Tempering to provide a more organic avenue to build the skill rather than building many low-ingredient/high-value items. ![]()
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